Pole dnd reddit. 5M subscribers in the DnD community. Thus surely a bit heavy, too. So, what do I know that it isn't optimizing the Warlock class but I'm currently playing a sword and board fighter Eldritch and I can't stop trying to find the best magic/melee combo and while the Eldritch Knight is built to offer it, it really falls short on the magic end. So what are your hobbies? Archery, pole dancing, acrobatics and I play dnd. About to start a new campaign, told every player to pick one common item (with my approval) that their characters have on creation, with an explanation and story of its origin. The downloadable PDF includes creature stat blocks for convenience. . So first you need to allow a PC to get their hand down a creature's throat, then the pole will expand a little bit, but no bigger than the creature's mouth/throat. one target and a lot of fun. Because a fishing pole is absolutely not like a club, a quarterstaff, or a whip, it will deal 1d4 damage. Power Pole Staff, very rare (requires attunement) This cherry-red pole functions as a +3 quarterstaff. The pole must also be held in hand to use it. Fishing Items that give a bonuses to fishing. This combination combined with the Sentinel/Polearm Mastery was stupid powerful vs. Initially I chose my char to wield a shield for the extra AC (18 instead of 16). It'll deal 1d6 and can be thrown, but it doesn't have any extra reach and doesn't qualify for the effects of the Polearm Master feat. Polearm master gives it's ability to people wielding polearms. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the This all stems back to my days playing 3rd edition (pre 3. The “pole” (using the term loosely) for the sword is the grip you use to hold the weapon, the rest is the blade built to attack your opponent, and generally anywhere the sword hits will do damage. A second command word returns it to a (unbroken) toothpick. It's like your +5 vorpal longsword. The greatsword has the advantage of more damage per attack because of the 2d6 and rerolling a 1 or 2 roll in both dice, while the polearm is only d10, which benefits less from great weapon style's reroll. My DM at the time insisted that a 10' retractable pole would be quite a feet of engineering and an incredibly specialised piece of kit, this I was denied. Without high STR GWM doesn't hit enough to be worth it. As a feat I chose "Polearm Master". DnDMemes is a community dedicated to memes about DnD and TTRPGS. Not sure, have a feeling that because hes asking before the session… Yes, pole arm master is a feat. A growing archive of hundreds of years of D&D experience, all in one place! Hi everyone, I am wondering if someone could shine some light on the most optimal build alternative for a Fighter with the Polearm Master feat. So, one of my players is an Echo Fighter who wants to pick up the Polearm Master feat. The pole is always the first thing to touch anything in the dungeon. All the panties or boxers suddenly drop. Polearm Master says: While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures I wonder whether it is worth investing 3 feats in a crusher, sentinel, pole-arm master build. A Pike is a longer spear, and/or to be considered a Halberd or Glaive with a different style head. The pole will also catch on groves in the wall that could indicate scythe or From Xanathars Guide Pole of Collapsing Wondrous item, common While holding this 10—foot pole, you can use an action to speak a command word and cause it to collapse into a l-foot-long rod, for ease of storage. Please respect the opinions of people who play differently than you do. We start at lvl1. You get an opportunity attack when they enter the range of your Polearm i. As a bonus action on your turn, you may speak the command word to cause the power pole to extend in increments of 5ft, to a maximum of a 30ft reach. So, if you don't want to houserule anything, spear + shield is definitely Pole-Vaulting Character For a while now, I've wanted to make a character that PoleVaults as it's attacks, dealing falling damage in addition to the weapon damage. We would like to show you a description here but the site won’t allow us. do you think this is a good idea or should i just follow the 'rules' on this one? Hi folks, I'm starting a new character and was thinking about a paladin with halberd. Finesse means "extremely light, fast, precise", and polearm means "a blade on a big freaking pole" 🤷♂️ They are generally not light or fast, compared to something like a dagger or rapier. Then again, with great weapon master, polearm master and sentinel feats, the polearm It seems weird to me that polearms are so weak when compared to swords in d&d for example a spear in one hand deals 1d6 damage and in two hands deals… Yo. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… A hammer may get +1 to attacks against metal armour ect DNd has had a long standing problem of no decisions on the fly and adapting to combat scenarios, players have their most effective weapon and attack combo and there's not much reason to stray. Santa’s workshop! In the heart of the north pole on the banks of an icy river, Santa preps with his elves to deliver new toys to all the good adventurers this year! [OC] DND 5e Polearms and reach, 15ft, and opportunity attacks, disengage ok per the rules we have all read and argued over it says when an enemy leaves your reach. My PC Void, a tiefling shadow sorcerer fighter, recently grabbed a trident as it was the only weapon available. When I give it a quick glance it seems to me that using a shield and spear looks like the strongest combo, at least on the surface. Since Shillelagh works on wooden weapons he argues that it should work on a 10ft wooden pole and not break because it would become a magic weapon a la Shillelagh. The lack of magic polearms is a nonissue, as +X is already powerful, and nothing is There are no unique magic polearms (halberds, glaives, or pikes), only a few variants from the following sources: DMG: +1, +2, +3 Vicious Warning Adamantine Silvered Acquisitions Incorporated: Vicious +1 Explorer's Guide to Wildemount: Corpse Slayer Certain Death Descent into Avernus: Hellfire Fizban's: Dragon's Wrath Dragonlance (pike) Call of the Netherdeep: Ruidium My gnome Wizard in a steampunk-flavored homebrew campaign recently acquired a magic toothpick. Nor do they rely as much on precision strikes. When in combat what do you do with a halbard (or any pole weapon) when you need to do a two-handed task such as grappling? Would you just drop it or is there some sort of hanger on your back for a 6ft or larger stick? Warcaster feat says " When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. Hi, im currently doing some research into some gaming terms and their origins and im currently on "nerd - poling" (or jerk - poling etc) im following a lead into dnd where people have been saying using a 10ft pole is nerd poling. It seems to me that a pole vault would use acrobatics and a long/high jump would use athletics for the same reason that a bow would use dexterity and a javelin would use strength. Any thoughts ? DND 5e Polearms and reach, 15ft, and opportunity attacks, disengage ok per the rules we have all read and argued over it says when an enemy leaves your reach. If you are willing, you can take booming blade with magic initiate, and take warcaster as a feat. They all are elves - christmas elves to be exact - and are having the nightshift at the workshop when all the doors slam shut. Can anybody help me out with this? At this level as well, raging does significantly less damage than simply using pole arm master for a bonus action attack on round one, and basically on par damage round 2 see workings below (results will be rounded to 2 decimal places for the rest of the guide). Prod at the ground in front of you to detect tripwires and pit traps before bumping or falling into them. The weight of the pole was unchanged. Since the original DnD White Box set in 1974 (page 13, Basic Equipment and Costs), the legendary Ten-Foot Pole has been a vital piece of adventuring gear. So pole arms are more balanced in damage and reach, then sheer damage output like a maul or a great sword. Now I realised, that with a Personally, I'd probably just reflavor the whip's statistics and describe it as a "fishing pole type weapon" whatever that means. Great Weapon Master lets you take a -5 to your attack roll to add +10 damage if it hits. MembersOnline • Tamaledinos MOD A 10' pole is, after all, a whooping ten feet long. g the better the bait/lure would give more odds in catching a rarer fish. It’s starting to feel like the halberd is the ultimate superior weapon choice when paired with polearm master. Now I can't decide if I want to start with the heavy armor Master feat for the damage reduction or the pole arm master for some extra damage. You appear to be looking at a really gimmicky reaction build, which is fine. Fight through some minions at the keep at the compound entryway, liberate some of the reindeer from Depends on the party level. So now the first question for the player is how did they get full plate mail at level 1? A pole vault involves precision with the pole to use your momentum and the pole to launch yourself. Pick the primary damage type. quarterstaff. A command word extends it to a 10 ft. But your magical version mitigates that entirely. And Lance would seem to fall right into there as well. Is this a common phrase? how long has it been being used? thanks for any info guys! DnDMemes is a community dedicated to memes about DnD and TTRPGS. Meanwhile you also get the benefit of reach and guaranteed opportunity attacks. The explanation given by game designers was "realisticlly pikes are too long" which is kind of a bullshit response. Per RAW, you can use a Spell Focus instead of components (at least for most day-to-day spells). Having the upper body strength to hold on is not any impressive feat. Advice on uses for infinite ten foot pole. 5). As race I thought of the v. The extra d4 attack greatly outweighs the ~1 extra damage per attack you get from a 2d6/1d12 weapon. I've always insisted that an adventurer's staples should include 50' rope, 10 iron spikes and a 10' retractable pole. Short version I have a Pole of Collapsing, and a spear. Help? Ty! We would like to show you a description here but the site won’t allow us. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… If I am proficient with improvised weapon and I use a 15ft. However, even though the trident in reality is polearm, from what I’ve learned is it doesn’t apply Should I We would like to show you a description here but the site won’t allow us. 7M subscribers in the DnD community. We are still currently protesting the unfair practices of the Reddit administration. New comments cannot be posted and votes cannot be cast. This can be repeated an unlimited numbers of times. My DM and I want to turn these into a spear with reach. And presumably of a notable girth. Non-Hostile, Weird get a 10 foot pole try carrying it around for a day Explain how your PC's manage to conveniently have one handy when navigating twisty narrow passages deep in a dungeon somewhere. I’m not sure if the greatsword can compete even after plugging in great weapon master or slasher All it does is give you a 1d4+Stat bonus action attack with a weapon that qualifies for GWM. Otherwise take Great Weapon Master. pole. I pick up a greataxe, I now see cleave. 3. I could see someone attacking with either end that way. My Paladin chose a Pole of Collapsing. The errata to pole arm mastery now includes spear, however spear doesn't usually have reach, is this something that you added? Using a spear and shield, the spear is usually held in the middle of the spear. Items change for the better over the course of a few days here on Reddit because of your feedback! Get unmarked, hi-resolution item Art, Cards, and full Compendiums when you support the effort on Patreon! Credits. What are the options? Long version While the rogue spends a week training to multiclass into Fighter, the rest of the party including my Moon Druid have a week of downtime in Neverwinter. One player decided to play a monk, and chose Pole of Collapsing. However, you don’t have the long reach, that “pole”, a lance gives you when you use a sword, so the sword isn’t classed as a polearm. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One… /r/DnDBehindTheScreen is a subreddit for Dungeons & Dragons Dungeon Masters to trade tools, guides and resources. Just feels very weird to have those This is where I have problems with how DnD implements weapons, because it gives little to no consideration into how those weapons were ACTUALLY USED or functioned. Pole of collapsing is the late game version. Art and item design by me: please credit The Griffon's Saddlebag if you repost elsewhere! A pole of collapsing was a magical 10-foot pole. 365 votes, 45 comments. The quarterstaff, for instance, was primarily a training tool for other polearms, particularly those like the spear, poleaxe/hammer, and halberd. Fishing kit? e. Sentinel does not work with this Wood. Dnd is not a video game where you choose one of 16 avatars. The 10-foot pole is the most important item in all of D&D, and your character will be at a major disadvantage and probably die without one. I have no reason to believe that it is indestructible, but it's probably fairly tough In the last build, you can’t use blade Cantrips with pole arm master, as the cantrips are technically the Cast a Spell action, and PAM specifies when you take the Attack action. 3M subscribers in the DnD community. pole as a weapon would it have a reach of 15ft? Imagine this with the polearm master feat or make it your monk weapon. I hadn't realized until now just how broken this combination could be. Give the weapon like 3 modes One handed mace 2 handed maul And then a 2 handed maul but with reach and give it a negative then. This is further amplified by the fact that you use pole arms and can hide behind a front liner that you are defending. Good people of reddit, I recently rewarded my party for just about bungling their way through a stealth mission, by letting them choose 1 item each from an ex-adventurers store room. But it specifically doesn't like Trident, Pike & Lance? A Trident is just a spear w/ 3 prongs. Queue six month's later we're pouring over the DMG and I know there were 10ft poles in other editions, and there are in 5e too, just no damage dice for them. Now, if you add in some way to remove the enemy's reaction in addition to this combination I'm not sure if you know, but a ten-foot pole is the quintessential "dungeon tool". On fail the creature takes 3d10+dex mod+1 damage and half as much on successful save. 10 feet away, and Sentinel drops their speed to 0 with no saving throws. Have you any guess or experience with the feats on low level? -3 damage sounds nice but one opportunity attack with Id require a special collapsing pole made out of some sturdy materials. A system that allows a gold return value based on the fish caught. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First… Oi me squidlings! I may be too old, dumb and crummy for using polearm master: it says I should be able to use my bonus action to attack. I knew I’d find you in a DnD subreddit Reply reply [deleted] • Add fake gems, chalk and paper for rubbings, wax for key impressions, oil and acid for metalwork, thieves tools, bag of ball bearings, rubber ball, tin of blacking compound, extra bow string, extra fletching, spare arrow heads, some copper coins with the edges sharpened, collapsible 10 Things that I think would be great for a fishing mechanic: Fish rarities common, uncommon, rare, very rare, legendary. We use these to dig holes. A full metal pole exists in today's world. A distance-clearing pole vault seems more like something done in lieu of a jump; the arc of the vaulter pivoting where the pole touches the ground replaces the jump rather than augments it. At almost 6ft it's 20 pounds. And gives you a free opportunity attack when something enters your reach, which is much more common than something leaving your reach. However, A heavily ARMORED opponent wielding a great sword or maul can compete with the reach advantage because the armor may allow them to safely close the distance. The biggest problem with the ten-foot pole is the weight and length. Well I got the request for the “Power Pole” from Dragon Ball. How have you or your players used this innocuous yet mighty implement to overcome harrowing challenges and win the day? (seeking creative, humorous, or serious replies) The pole's description specifically suggests it won't cause damage on expansion, in that it will only expand as far as the space it is in allows. Oddly enough, the Quarterstaff DOES work for Polearm Master's effects. Per RAW, Warcaster allows you to cast somatic while both hands are occupied by weapons or shields. Most of your characters won't live long enough to get one. ) Polearm Master lets you use a bonus action to attack with a 1d4 + mod. Later he asked if he could use it's retracting properties to pull a party member from the freezing cold sea. If you grab it by an end the extra pole streaching out creates a lever which multiplies Why would this be from Attack on Titan?? This is super obviously Son Goku’s Power Pole, as in “Power Pole, Extend!!!” Why not make Seven Paired Ioun Stones of Self-Tracking, when all 7 are gathered & attuned to (all 7 count as 1 item slot for attunment purposes) they grant 1-3 Wish Spells before scattering and becoming inert with a recharge time of 1 year. e. The spell must have a casting time of 1 action and must target only that creature. It's used for traps, mostly: if you suspect a trap present you can poke/push/hit the trapped object from the (relative) safety of 10 feet away. Human. When you break it, it turns into a 6 ft. This lets you cast booming blade as a reaction when an enemy triggers an attack of opportunity, including the polearm master one. Something explodes, the light flicker and the electronic devices and mechanisms that Santa had built in to ease the elves work start attacking them. Would it splinter and break as easily as a wooden pole would or would the magical quality of the pole make it more durable? And in what other ways could it be used in interesting ways except for having an easier-to-carry-around 10 foot pole? Archived post. It would be a great annoyance, but 10 foot pole is like 2cp or something though. g Artisan’s tools. As I’m the DM the player asked if he could use a the feat pole arm master with it. 3‑meter). My DM (hi u/sanitysbane1) has hinted they'd be open to helping me develop a Spear With Reach TM We brought a 10 foot pole. The pole will also catch on groves in the wall that could indicate scythe or I am trying to decide if its better to use a greatsword or a polearm as a battle master, or even champion. Take Polearm Master if you have Sentinel. Size? A bait/lure system that e. My DM knows my favorite item is the ten foot pole. I like using them to do the basic stuff check for traps, I've used them to bar doors temporarily by breaking and wedging them into it handle. I am gifting my players a unique magical item for their characters (non-overpowered of course). Almost double that length for a 10 foot pole and were talking 35-40 pounds. I need ideas on abilities and materials for reels, lines, the pole, and hook/lures! Help! Obviously it'd be a slow roll out of item parts based on level, and a rod is an improvised weapon, but I'm having fun with it and so is my player. How would you design this Homebrew staff? They also want the flying cloud I figure that could be reskinned the flying broom. I've found the fighting style "tunnel fighter" online and my DM allowed me to use it, no problem. They've told me they're specifically picking it up so they can use the PAM Reaction Attack through their Echo, but I'm not quite sure it works that way, and I don't want my player to take a feat they can't use. My group will be starting at lvl 5 so it seems like a good opportunity to immediately start with polearm master but I just wanted to know people's experience with this feat and if it seemed too restrictive and doesn't let you branch out to other weapon types. I do forsee issues, but all magical items create their own issues, I'm still looking forward to this. Act 2 - The North Pole Scene 1 *: The adventurers head out of the tavern and see two uniform lines cutting through the snow and heading away into the distance. There were plenty of times I used my reaction and missed. If the individual was in a small space, the pole Just curious if this has ever been addressed. A right bulky thing to move from A to B in the best of circumstances; I can only imagine how much more bothersome it'd be to carry in a tight, dark, dungeon, whilst being chased by some bastard of a grue. However, I would not say it was broken. Relevant bits: Manifest Echo Your echo has AC 14 + your proficiency bonus, 1 hit point, and Well if it isn’t my cousin u/YeOldeGeek. trueIn my last campaign, I played as a Fighter/Warlock (blade pact). Santa must be saved before the Northern Locomotive reaches the North Pole! INFO This free DnD Christmas one shot adventure is intended for a level-4 party, but can be adjusted to fit groups of a higher or lower level. Early game, Interception has consistently been the MVP every session until I removed it for selfish reasons. The group makes good pace after it and then soon find that it has headed into a dark (but entirely natural A few days ago I read an article about polearm master which said that you can use it even if you hold a trident . Reply reply [deleted] • Comment removed by moderator Reply reply We would like to show you a description here but the site won’t allow us. Beyond that, you could reasonably make it slashing damage and give it the finesse trait. On top of that, as a Hexblade and presumably Pact of the Blade it gives you a second opportunity to smite in a round, and knock them prone which is devastating with sentinel. I thought that's weird because the feat itself doesn't say anything about tridents. Now, he hasn't said he wants to use it as a weapon, but I *fully* expect this question to come up, as it screams Wukong the Monkey King. With a ten foot pole? I'd say someone could clear 20' with an appropriate check, but I wouldn't allow it to boost a jump's distance. The elves: We For those who are familiar with DND 5e rules, you would know pole arm master feat does not work with pike very well, because the bouns action attack option does not work with pike. Hey guys, I've just started in a new campaign, playing as a human variant Paladin and yes, I'm very new to dnd (2nd campaign + Critical role watcher ;)). So I equip a greatsword, the pommel strike button shows up in my bar. +2 AC, and if you take the Dueling fighting style you would get +2 damage to your ordinary attacks as well as your bonus I'm hunting for an old article from either Dungeon or Dragon magazine solely dedicated to the 10 foot pole. So is this well known feat combo (which I have yet to try) worthwhile for a Hexblade Warlock? Or has anyone tried it? Edit: Yep, I The pole's description specifically suggests it won't cause damage on expansion, in that it will only expand as far as the space it is in allows. They're so heavy and trying to weild it like a weapon is almost impossible. One of my players is using a halberd and after the second game he message me with this photo below, halberds do 1d10 slashing but he asked if it could be done homebrew so that you could pick which damage type was used. Using a shield and quarterstaff? (probably a fighter or barbarian human variant) Having a good action economy, good AC, decent damage, preventing an attacking enemy from advancing, some battlefield control, and a chance to give advantage for attacks against the creature. 2M subscribers in the DnD community. How do you think I should implement a catch pole in 5e? My friends and I are thinking something along the lines of a lance with a whip like ability 22 votes, 101 comments. I don't think the combining two weapons aspect is necessary. His endgame is to take Sentinel / Polearm Master. Your character is not a Fighter, they are a Brawler or Soldier, or Sellsword etc who used Fighter class abilities to represent that. It combos incredibly well with Sentinel and GWM, two of the other strong feats, and benefits greatly from flat bonuses to damage. The weight is so great you drop it and it digs. My paladin is an expert glaive user. It's a great little gadget! I get that it's not It combos incredibly well with Sentinel and GWM, two of the other strong feats, and benefits greatly from flat bonuses to damage. The lack of magic polearms is a nonissue, as +X is already powerful, and nothing is There are no unique magic polearms (halberds, glaives, or pikes), only a few variants from the following sources: DMG: +1, +2, +3 Vicious Warning Adamantine Silvered Acquisitions Incorporated: Vicious +1 Explorer's Guide to Wildemount: Corpse Slayer Certain Death Descent into Avernus: Hellfire Fizban's: Dragon's Wrath Dragonlance (pike) Call of the Netherdeep: Ruidium We would like to show you a description here but the site won’t allow us. I grab a glaive, a spear or a Battlestaff but I don't see a button. Spear is the only polearm that can be wielded one-handed in 5e (except Lance, but that's only allowed when mounted). A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Character in my campaign has asked if pole vaulting is athletics or acrobatics. Sadly other then silvering my glaive or finding a+1- +3 glaive, there's no other specific magic polearms I can find that my character can use. Not too much RP planned, just a quick holiday dungeon crawl. Because weapon properties are descriptive, they aren't just there for the sake of it. [1] When a special command word was spoken, this 10‑foot (3‑meter) tall pole was able to telescopically collapse into a rod with a length of 1‑foot (0. (I have heard that this is basically always worth doing until facing enemies with around AC18 so let's assume it hits. If the character has plate armor, a shield, and is using a quarter staff he can have an AC of 20 and make the extra attack with their bonus action from pole arm master which is a d4 for damage. The pole was restored to its original length when the individual spoke another command word. Anyone have any idea which specific magazine it was in? Thanks! Still fleshing our details, but a high level overview: Krampus and his forces have invaded the North Pole a few days before Christmas, and Santa is rallying the locals for support to retake the workshop and save Christmas. It would be a great annoyance, but Santa's Helpers - A Christmas OneshotAs part of this oneshot, all my players are getting custom characters. The lightest "polearm" in 5e terms would be a quarterstaff or a Pole weapons in 5e are d10 and have the heavy, two handed, and reach properties. With multiclassing available, and lots of sub-class and equipment choices, the idea is to select a bunch of mechanical stuff to build your own character. The poles weight doesn’t change. This is the sleigh of Krampus, and it is a trail that can be easily followed. Per RAW, you must have at least one hand free to cast a spell with somatic requirements. but what are we supposed to be doing with it? At level 10 when the Extendable Pole is extended like past 10 feet the monk may sweep the Pole in a cone pattern which every creature within the area makes a dexterity save with DC equal to 8 + Proficiency + Dexterity Modifier. MembersOnline • Tamaledinos MOD I am making a barbarian and I am trying to decide if the polearm master feat is worth it at the expense of attribute points. uhlyxr srnkld dkcms ihdqcf eigqjk yogfyzt qjdwei ysttpj hwt ukec